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Quality of life. 3.6 Halloween Update:
Ahoy everyone! You'll find that the game right now is a lot more sp00ky due to the annual halloween update :) this patch also has another round of fixes/improvements. Remember, we put off most minor bugs as we approached the later stage of development. We are getting closer to the BETA stage, where we will focus on polishing and improving the landlubber experience! Please remember the 3.0-4.0 update series is focusing on long standing bugs rather than content. Sales will continue as usual during this period.
Content. Patch 3.7:
As we move forward with bug fixes and quality of life changes on our path out of Early Access, 3.7 focuses largely on infrequent issues surrounding grapples. Remember there will be little to no content additions until after 4.0 (release). With the imminent addition of a single player tutorial we look forward to new routes of promotion later in 2019 such as free weekends. For now serious promotion has been put on hold while we bug crunch. - Icey zones should no longer damage ships mid grapple - After voting takes place tickets are scaled based on server population and the value set in the configuration - Tomahawk false positive on anti-cheat has been tested to be fixed, meaning previous efforts to make the tomahawk more reliable should be noticed - Fixed a bug where a specific grapple order would allow a 3rd ship to attach, possibly causing various issues for the rest of the match - Ramming a ship should no longer kill your own crew or damage your own cannons - ALT toggle has been moved to tilde (`) to avoid confusion during alt tab for new players - Volcano eruption should now properly result in a red sky with ash rain - Fixed ui-only issue of showing a ticket increase when a ship lost a grapple. - Fixed issue where on first join holes both existing and new were not visible for 60 seconds - Fixed issue where releasing a single grapple when grappled multiple times may spawn your crew - Fixed an exploit that allowed instant grapple releasing - Fixed two bugs that could cause the winning ship to accidentally go down as a loss after grappling. Tyler & Dakota . Road to Release: 3.75: As we continue to move forward on our path out of early access (4.0), we have a new batch of both bug fixes and quality of life changes. - Fixed issue that caused some dead players to not respawn during initial grapple - Repairing mast segments now loop holding down LMB - Pressing/holding LMB before reaching a hole repair radius will now let you repair - Holding down LMB will now let you loop repairing multiple holes if they are within radius - Ship range toggle is now on by default and rebindable. FOR EXISTING PLAYERS you may need to rebind this key manually. - Players no longer collide with buckets - Ropes of your own ship now glow when not on board - Fixed UI issue not properly guiding you to your teams ship - Schooner nose should be smoother to walk across - Crews are now included in construction spawn protection - Captain loss and w:l removed from stat card to reduce toxic interactions, especially towards crews containing new players - Fixed pump/bucket placement on Xebec to not accidentally use the wrong item - Third person reload animations synced to be more reliable, fixed issue where they would loop continuously until a weapon change occurred - Ticket loss for non-grappled ships sinking is back after being unintentionally disabled due to the last patch - Ticket scaling by server has been adjusted to be less severe, and is also a server option 'useTicketScaling' In the next patch (3.77) we hope to introduce the early iteration of our single player tutorial so the community can begin to get a feel and provide feedback as it is completed in the coming months. Tyler & Dakota. 3.2: We apologize for how long this patch took to release. While finishing up the two ships shown in the last news post we finished modeling our final ship, so we decided to add that too. Three new ships were added with this patch.
Carrack.
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